Guild Charter

Guild Stone laid 11 June 1998

 

Index

THE RULERS

AIMS

STRUCTURE

GUILD POLICY

This will remain intact no matter where the EKC live. Thus, any change to the EKC Charter will affect EKC wherever they are.

FOUNDER MEMBERS

FAMILY

THE KNIGHTHOOD

CIRCLE OF THE CHALICE

Each GAME WORLD will continue to participate in the Circle of the Chalice, which will ensure that their people have a voice in the overall guild policy and, more importantly, access to the King and Queen.

CIRCLE OF THE ROSE

MINISTRY OF FOREIGN AFFAIRS

THE ROYAL GUARD

The Royal Guard is the combat arm of the EKC - and vital in protecting our craftsmen/women as they go about their lawful business. Protectors of the King and Queen.

DUTIES

RANKS

Rank titles will be decided by the King and Queen, and will reflect the member's role within the guild, their craft or landed gentry. e.g. Knight of the Order of the …..

Current ranks are: King and Queen / Eternal Knight / Knight / Knight Errant / Squire / Page / Aspirant.

Additional titles: Regent / Chancellor / High Priest / Royal Guard / Guild Bard / Ambassador

RECRUITING

PLEASE NOTE THAT IF THE SPONSOR FAILS TO FOLLOW THE ABOVE INSTRUCTIONS, THEN BECAUSE WE DO NOT HAVE SUFFICIENT INFORMATION, THE RECRUIT WILL NOT BE RECOGNISED AS AN ASPIRANT.

KNIGHTS CODE OF HONOUR

ORDERS

Each member can choose a guild order to belong to. Reflecting his/her role within the guild. This will be shown, if possible, in their Title. Order of…… (names to reflect the following in a more medieval style).

PRIESTHOOD

The priesthood is based on druidic thoughts and will be neutral to all.

MEMBERSHIP REQUIREMENTS to JOIN the EKC

Applicants will be considered for acceptance provided they:

MEMBERSHIP RULES

There are THREE levels of membership.

LEVEL 1 - ASPIRANT TO PAGE:

Aspirants must serve 21 days and have completed BOTH tests, before they will be considered for acceptance into the guild at the rank of Page.

  1. The Aspirant period will be a period of 21 days, either in the lands or through mIRC, in order for guild members to have the opportunity to hunt and talk with them prior to acceptance. Aspirants will serve 21 days with the following criteria:
  2. On the 14th day, a letter is sent to the guild (Acceptance Letter) asking for the Family's views on whether the Aspirant is deemed worthy.
  3. On the 21st day, provided there are 3 positive responses, no objections, and they have completed the questionnaires correctly, they will be accepted into the guild at the rank of Page.
  4. The Aspirant will be refused membership if more than 10% of the guild object.
  5. If previously unknown to us, Aspirants must have an established character.

LEVEL 2 - SQUIRE TO KNIGHT ERRANT:

Promotion from Page to Squire is automatic after 14 days.

Promotion from Squire to Knight Errant is subject to the Squire having served for a minimum of 28 days and, meets the following criteria:

  1. maintained active contact with his/her Knight for at least 7 days
  2. completed a Quest set by his/her Knight
  3. submitted a short story based on the Quest, and approved by his/her knight.
  4. received the recommendations of 3 worthy knights, any objections will cancel a positive vote
  5. received approval by the King and Queen.

LEVEL 3 - KNIGHT ERRANT TO KNIGHT:

  1. Based on recommendations from other Eternal Knights, promotion and formal knighting from Knight Errant to Eternal Knight and thus, full member of the guild.

ALL PROMOTIONS SUBJECT TO THE APPROVAL OF THE KING AND QUEEN.

ALTERNATE CHARACTERS OUTSIDE THE GUILD

We have strict guild rules governing the playing of alternate characters. If you wish any alternate character to be part of the guild, please arrange for them to touch the Guild Stone. Each character will receive the same treatment as your main character. We do not treat them as separate.

Please note that if you wish to run an alternate character on any shard/world/game on which the EKC is based, that behaves outside our Knights Creed, then no link must be made between your guild character and that alternate character. Any link may result in your removal from the guild.

GUILD UNIFORM

Guild uniform will be worn for all EKC organised events, hunts, ceremonies and activities. At all other times, personal colours may be worn.

USE OF SKILLS - 12 May 1999

Members of this guild are free to use such skills as necessary, other than necromancy, in the pursuit of our fight to rid the world of evil in all its forms, provided that these skills are not used in a dishonourable way and does not cause any member to become flagged as a murderer.

This means that stealing should be treated as "disarming." You remove a weapon or other important items from your opponent only to aid in battle, and not for personal gain.

Stealth is like a ranger or huntsman's ability to come upon an opponent undetected and should be used to gain strategic positions in battle - and not as a way to loot a house or steal from innocents.

Due to the game bug still operating for poisoners, it is suggested that these members should reside outside the village, and be supplied by members as and when necessary.

MEMBERSHIP - OTHER GUILDS (20/8/99

EKC Members are allowed to have alternate characters in another guild outside the influence of the EKC under the following conditions:

MEMBERSHIP - OTHER GAMES/WORLDS

MEMBERSHIP - TERMINATION

RESIGNATIONS

EKC ON OTHER WORLDS

RANK PROTECTION

GUILD TITLES

VISITOR STATUS

Members will be considered *visitors* to another shard/server in the same game world as their main base. This will allow them to hold their rank and title, and to join in guild activities wherever they are.

DIVISIONS

Members can only belong to a division on their MAIN shard/server. If they wish to join in another divisions' activities on another shard/server, they can do so as a Visitor. This ensures that the Baron's can rely on their division members to be available on a priority basis.

WEB SITES

Each GAME WORLD will run its own web-site, but should keep the same overall EKC look.

SISTER CLAN - ETERNAL CIRCLE CLAN

The Eternal Circle Clan will abide by:

RANKS

MEMBERSHIP

Automatic membership for existing Eternal Knights of the Circle, provided they are not in any guild that could conflict with the aims of the Eternal Knights of the Circle and it's sister clan.