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Guild
Charter
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Guild Stone laid 11 June
1998
Index
THE
RULERS
- King and Queen co-leaders of the Guild.
AIMS
- To promote honour, friendship, loyalty and
trust.
- To oppose evil in all its forms.
STRUCTURE
- The Guild is governed as a monarchy.
- The Rulers have sole authority to make guild
decisions.
- This will remain intact no matter where the EKC live. Thus, any
change to the EKC Charter will affect EKC wherever they are.
GUILD
POLICY
This will remain intact no matter where the EKC
live. Thus, any change to the EKC Charter will affect EKC wherever they
are.
FOUNDER
MEMBERS
- Friends bonded together under the same ideals.
FAMILY
- Members of the Eternal Knights of the
Circle.
THE
KNIGHTHOOD
- Member of the Knighthood must follow the Knights Creed.
CIRCLE OF THE
CHALICE
- Advisors to the Rulers.
- Volunteers drawn from the Knighthood for up to 2 months duty.
- Open to Founder members and full knights only.
Each GAME WORLD will continue to participate in the Circle of the
Chalice, which will ensure that their people have a voice in the overall guild
policy and, more importantly, access to the King and Queen.
CIRCLE OF THE
ROSE
- All members of the Family.
- To share ideas and suggestions.
- Each GAME WORLD will run its own Rose Circle.
MINISTRY OF FOREIGN
AFFAIRS
- Responsible for initial contacts with non-allied guilds.
- To promote friendship between like minded guilds.
THE ROYAL
GUARD
The Royal Guard is the combat arm of the EKC - and vital in
protecting our craftsmen/women as they go about their lawful business.
Protectors of the King and Queen.
DUTIES
- To protect the King and Queen
- To take retribution against those who harm our members
- To defend the innocent and defenceless
- To train guild members in the art of combat, and to arrange
exercises with this in mind
RANKS
Rank titles will be decided by the King and Queen, and will reflect
the member's role within the guild, their craft or landed gentry. e.g. Knight
of the Order of the
..
Current ranks are: King and Queen / Eternal Knight / Knight / Knight
Errant / Squire / Page / Aspirant.
Additional titles: Regent / Chancellor / High Priest / Royal Guard /
Guild Bard / Ambassador
RECRUITING
- The Guild Rulers have sole authority to dismiss anyone from the
guild.
- The Family has the right to terminate membership on a majority
vote.
- Family members have the right to lodge an objection to any
recruit. Proposed member will be refused if 10% of guild family object with
good reason.
- Recruits should be blue named.
- Members sponsor recruit via the stone (UO/EQ).
- The Sponsor will be responsible for guiding the new aspirant, and
being the main contact with them.
- Sponsor writes to the guild with name and brief details, via the
Rose Circle Mailing List.
- Sponsor sends Queen Rosamar (or Regent) the Aspirants email
address so that she can write to them with brief details of the guild.
PLEASE NOTE THAT IF THE SPONSOR FAILS TO FOLLOW
THE ABOVE INSTRUCTIONS, THEN BECAUSE WE DO NOT HAVE SUFFICIENT INFORMATION, THE
RECRUIT WILL NOT BE RECOGNISED AS AN ASPIRANT.
KNIGHTS CODE OF
HONOUR
- Valour
- Virtue
- Duty
- Loyalty
- Trust
- Largesse (generosity and main principle of the chivalric
ideal).
- Renown (a true knight will make his name known in the land by his
deeds and goodness)
ORDERS
Each member can choose a guild order to belong to. Reflecting his/her
role within the guild. This will be shown, if possible, in their Title. Order
of
(names to reflect the following in a more medieval
style).
- Order of Enchantors - Mages/Alchemist/Inscribers
- Order of Articifers -
Blacksmiths/Miners/Tinkers/Carpentry
- Order of Heraldry - Bards, Reporters, promoting guild events and
organising tourneys and feasts.
PRIESTHOOD
The priesthood is based on druidic thoughts and will be neutral to
all.
MEMBERSHIP REQUIREMENTS
to JOIN the EKC
Applicants will be considered for acceptance provided they:
- are mature players (18+) who enjoy role- playing (partial or full)
and game interaction.
- understand the aims of the guild.
- would like to learn how to role-play if this is new to
them.
- will respect our Knights Creed and behave accordingly.
- will respect the guilds infrastructure and the monarchy.
- will accept the Monarch's rule.
- will obey the lawful orders of a higher rank.
- will abide by the Guild Charter.
MEMBERSHIP
RULES
There are THREE levels of membership.
LEVEL 1 - ASPIRANT TO PAGE:
Aspirants must serve 21 days and have
completed BOTH tests, before they will be considered for acceptance into the
guild at the rank of Page.
- The Aspirant period will be a period of 21
days, either in the lands or through mIRC, in
order for guild members to have the opportunity to hunt and talk with them
prior to acceptance. Aspirants will serve 21
days with the following criteria:
- On the 7th day, a
questionnaire (10 questions based on webpage content) will be sent to them to
complete.
- On the 14th day, a
questionnaire (10 questions based on the Knights Creed) will be sent to them to
complete.
- On the 14th day, a letter is sent to
the guild (Acceptance Letter) asking for the Family's views on whether the
Aspirant is deemed worthy.
- On the 21st day, provided there are 3
positive responses, no objections, and they have completed the questionnaires
correctly, they will be accepted into the guild at the rank of Page.
- The Aspirant will be refused membership if more than 10% of the
guild object.
- If previously unknown to us, Aspirants must have an established
character.
LEVEL 2 - SQUIRE TO KNIGHT ERRANT:
Promotion from Page to Squire is automatic
after 14 days.
Promotion from Squire to Knight Errant is
subject to the Squire having served for a minimum of 28 days and, meets the
following criteria:
- maintained active contact with his/her Knight for at least 7
days
- completed a Quest set by his/her Knight
- submitted a short story based on the Quest, and approved by
his/her knight.
- received the recommendations of 3 worthy knights, any objections
will cancel a positive vote
- received approval by the King and Queen.
LEVEL 3 - KNIGHT ERRANT TO KNIGHT:
- Based on recommendations from other Eternal Knights, promotion and
formal knighting from Knight Errant to Eternal Knight and thus, full member of
the guild.
ALL PROMOTIONS SUBJECT TO THE APPROVAL OF THE KING AND QUEEN.
ALTERNATE CHARACTERS
OUTSIDE THE GUILD
We have strict guild rules governing the playing of alternate
characters. If you wish any alternate character to be part of the guild, please
arrange for them to touch the Guild Stone. Each character will receive the same
treatment as your main character. We do not treat them as separate.
Please note that if you wish to run an alternate character on any
shard/world/game on which the EKC is based, that behaves outside our Knights
Creed, then no link must be made between your guild character and that
alternate character. Any link may result in your removal from the guild.
GUILD
UNIFORM
Guild uniform will be
worn for all EKC organised events, hunts, ceremonies and activities. At all
other times, personal colours may be worn.
- Main guild colours:
Dark blue/purple cloak with pale blue robe/dress/tunic.
- Division colours: Dark blue/purple cloak with DIVISION approved
robe/dress/tunic/kilt.
- Priesthood: Approved colours to be worn for ceremonials only.
Otherwise main Uniform or Division colours to be worn.
USE OF SKILLS - 12 May
1999
Members of this guild are free to use such skills as necessary,
other than necromancy, in the pursuit of our fight to rid the world of evil in
all its forms, provided that these skills are not used in a dishonourable way
and does not cause any member to become flagged as a murderer.
This means that stealing should be treated as "disarming." You
remove a weapon or other important items from your opponent only to aid in
battle, and not for personal gain.
Stealth is like a ranger or huntsman's ability to come upon an
opponent undetected and should be used to gain strategic positions in battle -
and not as a way to loot a house or steal from innocents.
Due to the game bug still operating for poisoners, it is suggested
that these members should reside outside the village, and be supplied by
members as and when necessary.
MEMBERSHIP - OTHER GUILDS
(20/8/99
EKC Members are allowed to have alternate characters in another guild
outside the influence of the EKC under the following conditions:
- The guild is specifically a crafting guild such as the United
Blacksmiths and formulate policy only with the aim of promoting their
craft.
- The guild is a family group, not an active recruiting guild, which
is used for the purpose of hunting with close friends/family only. Its Charter
must not be in conflict with the EKC, and should have similar or higher aims
and morals.
MEMBERSHIP - OTHER
GAMES/WORLDS
- Games will be treated separately where possible.
- Activity on another game should not prevent membership unless
there are valid objections raised by the existing Family. Objections should be
put for discussions in the two Circles. Majority view will be held as the
decisive judgement.
- It is strongly advised that if you wish to play an alternate
character that may act outside of the KCoH in a different game, that you play
under a different name. This will help to avoid confusion about your motives
under the name you use in the EKotC.
MEMBERSHIP -
TERMINATION
- If proved to have acted against the guild rules and voted out by
guild decision.
RESIGNATIONS
- Members can resign by submitting an email advising the guild that
they have resigned.
EKC ON OTHER
WORLDS
- GAME WORLDS - this means separate games i.e.
UO, EverQuest etc.
- Each GAME WORLD becomes autonomous, with a
Regent acting under the authority of King Talysman and Queen Rosamar.
- Each will be responsible for its own
recruiting and acceptance of members.
- Promotions will be awarded in accordance
with the Guild Charter, with the approved Regent acting on behalf of the King
and Queen of the EKC.
- Rank will NOT be protected across worlds.
Each member must rise in rank on the world they play. This means that if
someone holds a rank on UO, and plays EverQuest, they must work for their rank
on the other world and vice versa.
RANK
PROTECTION
- ETERNAL KNIGHTS: Once
a member has reached Eternal Knight - and sworn fealty to us - they will keep
their rank wherever they roam. Therefore, if a member becomes an Eternal Knight
on one game, he or she should be considered an Eternal Knight everywhere he or
she goes (within our domains.) Once you have taken your oath and proved
yourself to the guild and it's members, then you become a peer to all other
Knights. In reality, when a knight travelled to a foreign land where knighthood
was respected, he was treated as a brother (even enemies accorded that respect
to each other.)
- Anyone lower than an Eternal Knight must start as a Page on
another game world - NO aspirant period required.
- Ranks will be protected for members travelling between
shards/servers where the EKC is based in the SAME game world.
GUILD
TITLES
- GUILD TITLES:
Barons, Chancellor, Priest etc. has to be earned on each shard/game - and
cannot be transferred unless there is an exemption due to a vital vacancy that
can only be filled by a trained member.
VISITOR
STATUS
Members will be
considered *visitors* to another shard/server in the same game world as their
main base. This will allow them to hold their rank and title, and to join in
guild activities wherever they are.
DIVISIONS
Members can only belong
to a division on their MAIN shard/server. If they wish to join in another
divisions' activities on another shard/server, they can do so as a Visitor.
This ensures that the Baron's can rely on their division members to be
available on a priority basis.
WEB SITES
Each GAME WORLD will run its own
web-site, but should keep the same overall EKC
look.
SISTER CLAN - ETERNAL CIRCLE
CLAN
The Eternal Circle Clan will abide by:
- Aims of the Eternal Knights of the Circle
- Knights Creed
- Structure of the Eternal Knights of the Circle
RANKS
- COMPANION - to reflect the family theme.
- FRIEND - for those whose existing guild membership restricts them
from full membership of the Clan.
MEMBERSHIP
Automatic membership for existing Eternal Knights of the Circle,
provided they are not in any guild that could conflict with the aims of the
Eternal Knights of the Circle and it's sister clan.